In the world of Diablo 4, to ensure your Rogue character becomes a force to be reckoned with, Legendary Aspects are crucial components to be aware of. They serve as special powers that can be imprinted onto your weapons and gear, significantly enhancing their potential.
This article provides an exhaustive list of Rogue Legendary Aspects and detailed guidance on where to discover them in Diablo 4.
Immersing yourself into the intricate world of Diablo 4 involves delving into dungeons and extracting Legendary Aspects from your gear. You’ll find that each time you conquer a dungeon, your rewards include a Legendary Aspect to add to your collection.
These Aspects are then stored in the Codex of Power, a sort of magical inventory that holds all your hard-earned Legendary Aspects.
The Occultist, a unique feature of the game, is another key element in your Legendary Aspects journey. This is where you imprint the Legendary Aspects onto your gear, conferring their unique powers to your items. Once the imprinting process is complete, you’ll begin to experience the impressive effects of these Aspects on your gameplay.
Diablo 4 Rogue Legendary Aspects List and Location
Aspect Name | Location | Bonus |
---|---|---|
Accelerating Aspect | Extraction | Critical Strikes with Core Skills increase your Attack Speed by (15-25)% for 5 seconds. |
Aspect of Disobedience | Halls of the Damned in Kehjistan | You gain (0.25-0.50) xincreased Armor for 4 seconds when you deal any form of damage, stacking up to (25-50)% |
Aspect of Inner Calm | Raethwind Wilds in Scosglen | Deal (5-10)% increased damage for each second you stand still, up to 30% |
Aspect of Might | Dark Ravine in Dry Steppes | Basic Skills grant 20% Damage Reduction for (2-6) seconds. |
Aspect of Retribution | Abandoned Mineworks in Kehjistan | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal (20-40)% increased damage to Stunned enemies. |
Aspect of Shared Misery | Oblivion in Hawezar | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a (30-50)% chance for that Crowd Control effect to spread to another unaffected enemy. |
Aspect of the Crowded Sage | Extraction | You Heal for (X) Life per second for each Close enemy, up to Life per second |
Aspect of the Deflecting Barrier | Lost Keep in Hawezar | While you have a Barrier active, there is a (7-13)% chance to ignore incoming direct damage from Distant enemies. |
Aspect of the Expectant | Underroot in Scosglen | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by (5-10)% up to 30% |
Aspect of the Protector | Lost Archives in Fractured Peaks | Damaging an Elite enemy grants you a Barrier absorbing up to (X) damage for 10 seconds. This effect can only happen once every 30 seconds. |
Aspect of the Umbral | Champion’s Demise in Dry Steppes | Restore (1-4) resource of your Primary Resource when you Crowd Control an enemy. |
Conceited Aspect | Extraction | Deal (15-25%) increased damage while you have a Barrier active. |
Edgemaster’s Aspect | Oldstones in Scosglen | Skills deal up to (10- 20%) increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Eluding Aspect | Caldera Gate in Fractured Peaks | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a (40-20) second Cooldown. |
Exploiter’s Aspect | Extraction | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal (20-50%) |
Ghostwalker Aspect | Broken Bulwark in Scosglen | While Unstoppable and for 4 seconds after, you gain (10- 25%) increased Movement Speed and can move freely through enemies. |
Needleflare Aspect | Yshari Sanctum in Kehjistan | Thorns damage dealt has a (20-40%) chance to deal damage to all enemies around you. |
Protecting Aspect | Extraction | When hit while not Healthy, a magical bubble is summoned around you for (3-5) seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
Rapid Aspect | Buried Halls in Dry Steppes | Basic Skills gain (15-30%) Attack Speed |
Smiting Aspect | Extraction | You have (10-20%) increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain (20- 40%) increased Crowd Control Duration. |
Wind Striker Aspect | Shivta Ruins in Kehjistan | Critical Strikes grant (8-16)% Movement Speed for 1 second, up to 6 seconds. |
Starlight Aspect | Extraction | Gain (10-20) of your Primary Resource for every 25% of your Life that you Heal. |
Aspect of Arrow Storms | Howling Warren in Scosglen | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target’s present location, dealing (X)% Physical damage over 3 seconds. You can have up to 5 active arrow storms. |
Aspect of Branching Volleys | Shadowed Plunge in Hawezar | Barrage’s arrows have (15-25)% chance to split into 2 arrows whenever they ricochet. |
Aspect of Bursting Venoms | Extraction | Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals (X) Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. |
Aspect of Corruption | Renegade’s Retreat in Kehjistan | Your Imbuement Skill effects have (20-40)% increased potency against Vulnerable enemies. |
Aspect of Cruel Sustenance | Extraction | Explosions from the Victimize Key Passive Heal you for (X) Life for each enemy damaged, up to a maximum of (X) Life. |
Aspect of Elusive Menace | Extraction | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by (1-5)% whenever you’re hit by a Close enemy. Successfully Dodging resets this bonus. |
Aspect of Encircling Blades | Forsaken Quarry in Fractured Peaks | Flurry damages enemies in a circle around you and deals (8-15)% increased damage. |
Aspect of Explosive Verve | Derelict Lodge in Fractured Peaks | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain (10-18)% increased Movement Speed for 3 seconds. |
Aspect of Imitated Imbuement | Extraction | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone (8-16)% increased damage for 5 seconds. |
Aspect of Lethal Dusk | Extraction | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you (1-5)% Maximum Life on Kill for 4 seconds. |
Aspect of Noxious Ice | Extraction | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal (10-25)% additional Poison damage to Frozen enemies. |
Aspect of Quickening Fog | Extraction | You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by (0.25-0.35) seconds for each enemy Dazed this way, up to (0.75-15) seconds. |
Aspect of Repeating | Extraction | Rapid Fire has a (25)% chance to ricochet to another target. |
Aspect of Siphoned Victuals | Leviathan’s Maw in Hawezar | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a (10-20)% chance to drop a Healing Potion |
Aspect of Stolen Vigor | Extraction | Each stack of the Momentum Key Passive Heals you for (X) Life per second. |
Aspect of Surprise | Extraction | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal (X) total Physical damage and Stun enemies for 2 seconds. |
Aspect of Synergy | Extraction | Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by (10-30)%(X) |
Aspect of Uncanny Resilience | Extraction | Whenever you trigger a Lucky Hit, gain (X)% increased Damage Reduction for 5 seconds, up to a maximum of (X)% |
Aspect of Uncanny Treachery | Demon’s Wake in Scosglen | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you (15-45)% Control impaired Duration Reduction for 4 seconds. |
Aspect of Unstable Imbuements | Whispering Vault in Dry Steppes | When casting an lmbuement Skill you trigger an Imbued explosion around yourself applying the Imbuement effects and dealing (X) damage of the same type. |
Aspect of Volatile Shadows | Ancient’s Lament in Dry Steppes | When a Dark Shroud shadow would be removed you trigger an exposion around yourself taht deals (X) Shadow damage |
Bladedancer’s Aspect | Jalal’s Vigil in Scosglen | Twisting Blades orbit for a short time after they return to you, dealing (10-15%) of Twisting Blades’ return damage per hit. Based on the distance the blades returned, the orbit damage increases up to (20-30%) of the return damage. |
Blast-Trapper’s Aspect | Kor Valar Ramparts in Fractured Peaks | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a (30-50%) chance to make them Vulnerable for 3 seconds. |
Cheat’s Aspect | Luban’s Rest in Scosglen | You take (15-25%) less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. |
Energizing Aspect | Sanguine Chapel in Fractured Peaks | Damaging an Elite enemy with a Basic Skill generates (3-7) Energy. |
Enshrouding Aspect | Ghoa Ruins in Hawezar | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants (2-4%) increased Damage Reduction. |
Escape Artist’s Aspect | Extraction | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next (2-7) attacks within 10 seconds. This effect can only occur once every 100 seconds. |
Frostbitten Aspect | Extraction | Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal (10-25%) increased Critical Strike Damage against Frozen enemies. |
Icy Alchemist’s Aspect | Extraction | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals (X) Cold damage to the target and surrounding enemies, Chilling them for 15%. |
Infiltrator’s Aspect | Extraction | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be (5-8) seconds per trap placed. |
Mangler’s Aspect | Extraction | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a (25-45%) chance to Daze them for 2 seconds. |
Opportunist’s Aspect | Prison of Caldeum in Kehjistan | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal (X) total Physical damage and Stun enemies for 0.50 seconds |
Ravager’s Aspect | Extraction | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by (1-6%) for 2 seconds, up to (5-30%) |
Ravenous Aspect | Shifting City in Dry Steppes | Killing a Vulnerable enemy grants you (50-70%) increased Energy Regeneration for 4 seconds. |
Shadowslicer Aspect | Twisted Hollow in Scosglen | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing (25-35%) of the Base damage. |
Snap Frozen Aspect | Extraction | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for (X) seconds, absorbing up to a maximum of (X) damage. |
Toxic Alchemist’s Aspect | Extraction | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies (X) Poisoning damage over 5 seconds to the target and surrounding enemies. |
Trickshot Aspect | Bastion of Faith in Hawezar | Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal (10-25%) of Penetrating Shot’s Base damage and do not split. |
Trickster’s Aspect | Guulrahn Canals in Dry Steppes | Caltrops also throw a cluster of Stun Grenades that explode and deal (X) total Physical damage and Stunning enemies for 0.50 seconds. |
Umbrous Aspect | Extraction | Lucky Hit: Critical Strikes with Marksman Skills have up to a (X)% chance to grant a free Dark Shroud shadow. |
Vengeful Aspect | Inferno in Kehjistan | Lucky Hit: Making an enemy Vulnerable has up to a (30-50%) chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. |