Maleficent is a Disney Mirrorverse range guardian who isn’t all that great. When compared to other guardians, her abilities and talent development are lacking. Another issue with Maleficent is that in order for skills to be activated and do some good amount of damage, she must drop below a certain HP threshold, which can be a major issue when assembling your team.
Overall, it is best not to invest in Maleficent and instead check Disney Mirrorverse Tier List to see what other range guardians are available. Also, don’t forget to redeem all Disney Mirrorverse codes, which can net you plenty of freebies.
- Role: Support
- Base DMG: 500
- DMG Resistance: 79.89%
- Max Armor: 3482
- Critical Chance: 42.62%
- Bonus Critical DMG: 508
- Max Health: 6.383
Maleficent Talent Build
To increase damage, you’ll need to get the best Maleficent talent build possible. With this talent build you will utilize and have synergy between skills and talent build which will increase your damage. But still Maleficent will underperform.
Vengeful Cruelty- When Maleficent’s health drops below 75%, this talent will grant you additional critical hits. This is especially useful if you’re dealing with enemies who can deal a lot of damage in a single attack.
Vengeful Spite- When Maleficent’s HP drops below 50%, this talent will grant you a focus buff.
Electroclash- Increasing burn and shock damage is a benefit of this talent. This is an extremely important talent that you should obtain as soon as possible because it will significantly increase her damage.
Core Ability: Cruel Curse
Basic and heavy Critical Hits inflict and instant 50% shock and -5 defense debuff until the end of the encounter
Special Ability: Dragon’s rage
Maleficent deals 300% damage to all enemies. If the enemy has defense debuff they are inflicted with a burn dealing 100% damage each second for 5 seconds.
Signature Ability: Merciless Vengeance
Maleficent defense debuff reduces 50% more defense. Additionally when she inflicts enemy with 3 defense debuffs for first time she inflicts Shock, dealing 10% damage per second until the end of the encounter.