The newly implemented Immortal Empires map is a major content expansion for Total War Warhammer 3. This style of play gives a massive sandbox map with all factions spread throughout. It allows us to pick any faction and make our way through the world with them. Let’s see which one to pick with Total War Warhammer 3 Immortal Empires best factions.
A DLC faction from Total War Warhammer 2, Slaughterhorn Tribe still reigns supreme. Taurox, their leader, is among the most powerful melee lords in the game. Even now, he can slay quite a few units before needing to run away.
On the campaign map, Taurox is no less powerful. Aside from the usual benefits that Beastmen rework brought, Taurox has his unique mechanic to boot. His raiding stance allows you to go further while garnering less income and winning battles can reset your movement speed. This combination is incredible and allows you to steamroll the map.
Lastly, by stacking appropriate units like Minotaurs and Ghorgons, you can devastate quite a lot of the map. Be careful of anti-large units, though. They may spell doom for your charging hordes of monsters and beasts.
One of the simplest races to play is High Elves. Most of their units are good on their own, and their archers rank among the strongest across the franchise. The power of High Elves is made visible even more apparent with Eataine.
Led by Tyrion, these elves apply just about the same effects as others. However, Tyrion gets quite a cost cut for many important units in the High Elves roster. This trait allows him to stack up quite a large army in the first few turns. Making a big stack like this will snowball, allowing us to conquer and garner even more cash. Every upkeep saved by your current army means extra soldiers in lords you later recruit.
Legion of The Gorequeen
Now, for the first Total War Warhammer 3 faction on this list. It is a Khorne-aligned one, no surprise there. Although Exiles of Khorne have topped tier lists of Total War Warhammer 3, the Legion of The Gorequeen takes the top place this time.
The Legion of the Gorequeen is led by Valkia the Bloody. Her stats are alright, but the extra movement range is the real boon of playing as Valkia. Unlike the Taurox, this movement is less interactive but effective. She is also a flying character, allowing Valkia to escape from bad positions more easily.
As far as the Legion of The Gorequeen roster goes, it’s a standard Khorne one mashed with Warriors of Chaos. The power of this roster lies in simplicity and potency. You can bash a lot of armies in direct combat, especially with Valkia’s armies being buffed by Mark of Khorne, which gives them all Frenzy.
The standard powerhouses of Total War Warhammer 2 and 3, Lizardmen were bound to make this list. Itza and its leader, Gor-Rok, represent a great example of their potency. Their power lies in the ability for an early steamroll with Saurus units. These Saurus units have incredible stats and powerful weapons. On top of it, Saurus get buffed by Gor-Rok himself.
Itza has very few unique abilities, but it comes with a lot of benefits. One of those is the starting position which is surrounded by neutral or friendly Lizardmen factions. The faction also gets a free Legendary Slann hero to blast your enemies with potent magic.
Another demon faction comes in, with the Shadow Legion. It represents Chaos Undivided, the power of all Chaos gods combined. The power of this extra versatility in the roster is pretty noticeable. You’ll see quite a few available units from each Chaos Gods roster, and their leader makes use of it.
Starting off in Immortal Empires, Shadow Legion will get a mix of units from every God in their starting army. Bloodletters, Plaguebearers of Nurgle, Daemonettes of Slaanesh, Pink Horrors of Tzeentch, and some chaos spawns are all included in the initial roster. Alongside them, you have some chaff in the form of marauders and a strong wall in the form of Chaos Warriors.
The free authority boost is also respected, something that will enhance your presence on the campaign map. But, of course, the most noticeable and important fact of the Shadow Legion is that their leader can switch out abilities and equipment that heavily alter his playstyle.
Heralds of Ariel
From the standard playstyle of Wood Elves to the unique legendary hero that is Ariel, Heralds of Ariel provide a powerful faction to play around with. The sisters also act as a great starting legendary lord who can wreak havoc when needed.
The roster of Wood Elves is range-focused, just like that of High Elves. However, they do get some excellent units to take into melee. Stag cavalry and tree kin afford multiple ways of controlling the melee combat.
Now back to ranged units, the Wood Elves get the best mix. Aside from incredibly long-ranged bowmen, they get ones that can shoot and move. Kiting slower enemy units with little issue. Ranged units do not stop there, with the eagle riders you can take this powerful range focus to the skies. Peppering arrows down on the enemies and flying out of range.
This is all without mentioning how well the Heralds of Ariel play on the map. First, you’ll get a few settlements to focus on and take over. After which, you’ll be rewarded with Ariel herself. She’s an incredibly strong caster with a ton of magic available. Then you can take your time se*curing the places across the world which can be easily reached through the aid of your tree teleports.
The Ecstatic Legion
When it comes to the best factions in general, Azazel’s Ecstatic Legion ranks high across the board. These are Slaanesh-aligned Warriors of Chaos who spare little time causing chaos on the map. They are equally as chaotic, on the battlefield with powerful charges and flanking.
If this faction came about during the release of Total War Warhammer 3, it might have been the worst among the new additions. This is mostly due to the incredible amount of bugs the charge mechanic used to have at the release date. Nowadays, the charge mechanic is what truly cements this faction as one of the best.
Azazel’s minions can use Chaos Warriors to keep enemies immobile while a sudden charge from their chariots or cavalry devastates the flanks. Each Slaanesh unit is a glass cannon, so it requires this type of setup to work well hence why this faction performs better than the actual Slaanesh one.
The campaign map allows the Ecstatic Legion to seduce enemy armies or heroes and create cults. This mix of mechanics gives them ample control of the map even if their starting position isn’t the greatest.
Ogre Kingdoms get two factions with fantastic positioning in the corner of the map. Goldtooth is the more generally powerful of the two even if their start can be a bit tougher. Goldtooth faction gains higher unit mass, better trade income, and a better reputation towards other Ogre Kingdoms factions.
With those boons in mind, Ogres are capable of maintaining their armies better while hitting the easier parts of the map early. Although Ogres aren’t the best faction in general, their presence on the Immortal Empires map is far more considerable. After some raiding, you’ll gather quite a potent army.
Easy times on early fronts make Ogre Kingdoms worry less about sudden intruders. Not until you spread further outwards will enemies get dangerously close to the settlements of note.
While Goldtooth, like all Ogre Kingdoms, do not do well against missile infantry, their position manages to mitigate this issue. There are factions around with some missile infantry but nothing potent enough to threaten our success.
Of course, Ikit Claw would end up on this list. Despite being a transferred lord from Total War Warhammer 2, little has changed. Ikit is still the best Skaven lord and carries with him a multitude of incredible mechanics. His powerful units are only enhanced by Ikit’s workshop.
The first advantage of Ikit is that he is a Skaven lord. This means getting access to a lot of cheap units that are perfect for keeping enemies in melee. The purpose of this is the ability to capitalize on the massive arsenal Skaven have. Whether you want to shoot the enemies with warp-powered guns, run through them with warp-powered wheels, or do other warp-focused shenanigans, this tactic will provide.
It shouldn’t be understated just how much damage this combination can do, eventually blasting entire armies if you position yourself well. However, the weapons can be upgraded through Ikit’s workshop.
The workshop consumes special resources to upgrade your Skaven weapon teams to incredible heights. Additionally, you can craft the equivalent of a nuke in this world. Providing Ikit with a weapon of mass destruction to deploy as he sees fit.