
Rarity: Mythic
Class: Intimidator
Affiliation: Arkham’s Most Wanted, Weapon Master
Availability: The Bleed
The Joker is a Mythic Intimidator Hero in DC Dark Legion. You can obtain The Joker from The Bleed. The Joker is one of the best heroes that you can get. He is rated as Tier S+, so feel free to invest all resources that you have in him. The Joker stands out among Intimidator heroes, outperforming most others in both damage and utility.
The Joker Team
Best Legacy for The Joker
Legacies are hard to get, especially the ones that are hero-specific. If you do not have hero-specific ones, then use our recommended Legacies that work best for The Joker.
Fool’s Scepter
Mind Control Hat
Modified Joker Venom Grenade
Energy Mace
The Joker Force Tree Build
When it comes to Force Talents in DC Legacy, you have to keep in mind that you cannot refund them. So before you even spend resources on the Force tree for The Joker, you should check out the DC Dark Legion tier list so you can see how The Joker performs compared to other heroes. It is simply not worth investing in Force for a hero that does not perform great compared to other heroes.
The Joker’s Force priority is forces that will boost his skills. After that, you should take forces that will boost damage and avoid forces that boost health. The Joker is not a tank but a DPS who will be in the backline.
The Joker Skills
Joker Venom: The Joker deals Spiritual DMG equal to of his 350% ATKto an enemy, with a 50% base chance to inflict 10 stack(s) of [Joker Venom] for 20s. In auto mode, he prioritizes the enemy with the most stacks of [Joker Venom]. After casting this skill, if an enemy reaches 50 stack(s) of [Joker Venom], their debuffs and weakening effects spread to other enemies, up to 5 stack(s) per effect. Passive: When an enemy with [Joker Venom] is defeated, their debuffs and weakening effects spread to other enemies, up to 5 stack(s) per effect. [Joker Venom]: Deals Spiritual DMG equal to 18% of The Joker’s ATK per second, stacking up to 100 time(s).
What a Gas: The Joker detonates a bomb, dealing Spiritual DMG equal to of his A TK to enemies within range, 200% with a base chance of 50% to inflict 2 stack(s) of [Joker Venom] for 20s
Big Laugh: The Joker’s Spiritual AMP increases by 30%. Each of his attacks has a 50% base chance to inflict 1 stack(s) of [Joker Venom] on the target for 20s. Can be triggered once every 1s.
Buzz Off: At the start of battle, The Joker gains 1 stack of ATK Up of 15% for each (Arkham’s Most Wanted).