Cocoritter is an SSR character in Tower of Fantasy that has excellent support skills that will provide a lot of healing and energy recharge with the right awakening. Cocoritter is using a weapon called Absolute Zero which gives her the best support in the game. What is great about Cocoritter is that she is able to provide healing to other players which is great for PVE content. Now when it comes to leveling with her it is best not to use Cocoritter.
The reason is that Cocoritter is Healer and for leveling, you need DPS so you can progress faster through the game and there are a lot of recipes that you can use to restore your health. So there is no point in using her until you get to the endgame. Down you will find all information about Cocoritter and Absolute Zero, what is best Bai Ling Best Matrices Build and gift.
Check out the Tower of Fantasy Tier List to see how well Cocoritter is performing compared to other characters.
Cocoritter Weapon Absolute Zero
Weapon Effects
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
Weapon Advancements
1 Star- After dodging, summon a healing bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time and last for 25 seconds. Cooldown: 25 seconds.
2 Star- Increase the current weapon’s base HP growth by 16%.
3 Star- Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealt for all teammates within range by 20%, and grant them immunity to control effects and shatter.
4 Star- Increase the current weapon’s base HP growth by 32%.
5 Star- Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP.
6 Star- Whenever a healing bee is summoned or disappears from battle, heal all allies for 100% of the user’s ATK. All allies within 10 meters of the healing bee also gain 15% all damage and healing (cannot stack).
Cocoritter Best Matrices Build
Cocoritter x2– Increase healing capability and healing received by 8%/10%/12%/14%.
Cocoritter x4- When you or your teammates are healed, increase ATK by 10%/12.5%/15%/17.5% for 2 seconds.
Pepper x3-Increase speed of obtaining weapon charge by 10%/12.5%/15%.
Check out the Tower of Fantasy Best Matrices for other characters.
Cocoritter Simulacrum Traits
1200- When Cocoritter uses a support weapon, increase healing effects she inflicts on others and receives by 20%.
4000- When Cocoritter uses a support type weapon, the effects of healing and receiving healing are increased by 20%, and when the discharge skills or weapon skills of the support-type weapon are used, the ATK of the friendly armies around you will increase by 15% and lasts for 5 seconds.
Cocoritter Attacks and Movesets
Normal Attack- Attack x5
While on the ground, swing the staff to attack 5 times in a row.
- Deal damage equal to 41.9% of ATK + 2.
- Deal damage equal to 31.4% of ATK + 2.
- Deal damage equal to 50.6% of ATK + 3.
- Deal damage equal to 69% of ATK + 4.
- Deal damage equal to 122% of ATK + 6.
Focused Assault- Attack 3 Times + Hold Attack
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
- Pull in enemies in front of the user, knocking them into the air and dealing damage equal to 26.8% of ATK + 1 every 0.3 seconds (up to 4 times).
- Deal damage equal to 31.1% of ATK + 2 at the target location and to nearby enemies every 0.3 seconds.
Soaring Barrage- Jump + Attack 5 Times
While airborne or after jumping once, tap normal attack to attack 5 times in a row.
- Deal damage equal to 54.2% of ATK + 3.
- Deal damage equal to 39.1% of ATK + 2.
- Deal damage equal to 42.4% of ATK + 2.
- Deal damage equal to 76.2% of ATK + 4.
- Deal damage equal to 79.4% of ATK + 4.
Moonfall- Jump + Attack
Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 95.2% of ATK + 5 damage.
Dodge
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hits stun immunity for 0.5 seconds.
Surge
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge. Each wave of energy deals damage equal to 35.3% of ATK + 2 to targets. Grant 75 weapon charge points upon use.
Tesseract- Dodge + Attack
Tap normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 51.1% of ATK + 3 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.
Skill- Sanctuary
Create a healing zone that moves with the Wanderer and heals nearby allies for 95% of ATK + 5 once every 0.5 seconds for 6 seconds. 60-second cooldown.
Discharge- Swift Deliverance
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 118.8% x ATK + 6 HP for 7 seconds.