Nemesis is an SSR character in Tower of Fantasy that has excellent support skills that will provide a lot of healing and damage with the right awakening. Nemesis is using a weapon called Venus that will do a healing chain on you and your allies when you dodge an enemy attack. She is also equipped with different buffs and debuffs.
Nemesis is hard to obtain and if you have her that you can go and invest all you have in her. She is simply one of the best SSR characters that are currently in the game, You can use her for both PVP and PVE. Down you will find all information about Nemesis and Venus, what is best Nemesis Matrices Build and gift.
Check out the Tower of Fantasy Tier List to see how well Nemesis is performing compared to other characters.
Nemesis Weapon Venus
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
1 Star-After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhance. In addition, unleash a healing chain that heals nearby allies by 135% of the Wanderer’s ATK.
2 Star-Increase the current weapon’s base ATK growth by 16%.
3 Star-Every 6 seconds, the Electrode will unleash Ring Lightning, which deals damage equal to a maximum of 205% of ATK in a target area.
4 Star-Increase the current weapon’s base ATK growth by 32%.
5 Star-After using Pulse Lock, increase the Wanderer’s ATK by (5 + Number of Electrodes × 5 ) % for 25 seconds.
6 Star-Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.
Nemesis Best Matrices Build
Nemesis x2- When a target is being healed, their volt ATK is increased by 8%/10%/12%/15% for 20 seconds. The effect does not stack, and only the highest level will take effect when using multiple sets.
Nemesis x4- When healing yourself or your Electrode, the healed target gains a charge of “Lightning”. The next attack within 30 seconds is imbued with “Lightning”, dealing volt damage equal to 240%/300%/360%/420% of volt ATK (reduced by 50% for electrodes). Cannot be triggered more than once every 10 seconds. “Lightning” charges do not stack, and only the highest level will take effect when using multiple sets.
Sobek x3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.
Check out the Tower of Fantasy Best Matrices for other characters.
Nemesis Simulacrum Traits
1200- After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.
4000- After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.
Nemesis Attacks and Movesets
Normal Attack- Attack x5
While on the ground, use Venus to attack 5 times in a row.
- Deal damage equal to 50.8% of ATK + 3.
- Deal damage equal to 36.3% of ATK + 2.
- Deal damage equal to 98.3% of ATK + 5.
- Deal damage equal to 67.3% of ATK + 4.
- Deal damage equal to 148.3% of ATK + 8.
Aerial Discharge- Jump + Attack 5 Times
While airborne, tap normal attack to attack 5 times in a row.
- Deal damage equal to 62.5% of ATK + 3.
- Deal damage equal to 62.5% of ATK + 3.
- Deal damage equal to 120% of ATK + 6.
- Deal damage equal to 71.2% of ATK + 4.
- Deal damage equal to 126% of ATK + 7.
Forward Pursuit- Attack + Hold Attack
Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK + 6.
Dual Focus- Hold Attack
Hold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 6 to nearby enemies.
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hit stun for 0.5 seconds while dodging. Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer’s ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer’s ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons will cancel this effect.
Twin Spinning Focus- Dodge + Attack
Tap normal attack during the short perfect attack window to trigger a slowing magnetic field. Venus fires a charged orb that travels forward a set distance and explodes in contact with targets. Deal damage equal to 171% of ATK + 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within it by 35%.
Tap normal attack during the short perfect dodge window (tap a directional key while dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK + 9.
Skill- Pulse Lock
Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets. 25-second cooldown.
Discharge- Particle Beam Burst
When weapon charge is full or Phantasia is triggered, switching to this weapon will clear all debuffs from the user and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing targets’ movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK + 21.
Using a discharge attack will spawn 1 electrode near the enemy’s position that attack once every 1.5 seconds, dealing damage equal to 39.9% of ATK + 2. The electrode gains 100% of the Wanderer’s stats, can be attacked or healed, and loses 3% of its max HP every second. Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.