Rarity:
Legendary
Unit Type:
Cavalry and Swordsmen
Specialties:
Warrior
Support
Buff
Harald Stats:
Might: 183.48+0.85
Armor: 131.59+0.61
Strategy: 119.57+0.55
Siege: 105.35+0.46
Harald is the decent for Legendary Cavalry and Swordsmen hero in Age of Empires Mobile. His specialties and talent tree are Warrior, Support and Buff.
- Signature skill is extremely specific & doesn’t synergize well with swordsmen/cavalry.
- Awful customizable skills/stars.
- Severely Underperforms: Rarely used in open field or rallies.
- Offers no unique buffs or debuffs to justify use.
Harald Skill Build
Viking Strategy
Heroic Berserker
Bloodthirst
High Spirit
Best Harald Pairings
When it comes to pairings for Harald, you can pair him with any Warrior that uses Cavalry and Swordsmen units. For the best Harald synergy pairing, we recommend King Derrick,
Josephine,
Guan Yu, and
Rani Durgavati.
Harald Talent Tree Build
Harald Skills
Viking Strategy: Commander skill Increases the damage of all your heroes’ active and secondary strike skills by 8.05% (might bonus) and reduces your troop’s damage taken from pikemen by 5.96% (might bonus) for 9s. Grants 100 initial rage upon entering battle.
Heroic Berserker: Signature skill Deals might damage to the enemy troop (damage rate: 44.70%, might bonus) and increases the damage of your commander’s customizable active and secondary strike skills by 2.98% (might bonus) for 6s.
Righteous Judgement: Enters charging state. After 3s, deals might damage to the enemy troop (damage rate: 79.79%, might bonus) and reduces all enemy heroes’ might and strategy by 17.88 (might bonus) for 3s.
Crashing Boulder: Deals might damage to the enemy troop (damage rate: 45.72%, might bonus).
Armor Piercer: After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and reduces all enemy heroes’ armor by 14.90 for 3s.
Bloodthirst: Deals might damage to the enemy troop (damage 60.60%, might bonus) and recovers your rate: troop’s units (recovery rate: 27.27%, might bonus).
Darkness Strike: Enters charging state. After 3s, deals might damage to the enemy troop (damage rate: 83.83%, might bonus). Reduces the enemy troop’s healing effect by 10.10% for 6s.
High Spirit: Increases the activation chance of the hero’s active skills by 3.64% (increases by 4.55% for charging skills).