Chloe (Medea) Guide Dislyte

Chloe (Medea) in Dislyte

Chloe is a powerful DPS esper in Dislyte who you should absolutely have on your team. When fighting, Chloe will deal significant damage to a random target, as well as steal buffs and inflict the Buff Blocker debuff. Chloe’s third skill is extremely powerful, and he deals more damage for each buff she has on her. To get the most out of her, team her up with espers that provide a lot of buffs, such as Asenath and Ye Suhua.

Rarity:
Epic

Specialties:
DPS

Element
Inferno

Ratings

4.9/5 - (18 votes)

Stats

Base ATK: 1254
Base HP: 11505
Base DEF: 733
Base SPD:103

Chloe Info

Chloe is a clever lady who has been given power by the considerably more complex goddess Medea.

Chloe in Dislyte is an offensive Esper with AoE abilities thanks to her ability to steal debuffs.

Chloe’s Trending and Fashion Sense can both steal buffs from the target, granting Fashion Sense a damage benefit.

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Set Recommendations

Set No. 1
Wrath of Jupiter Set x4: +30% ATK
Fiery Incandescence Set x2: +20% C. Rate

Set No. 2
Neptunian Waves Set x4: Grants a 35% chance of reducing all ability cooldowns by 1 turn after an ability is used.
Fiery Incandescence Set x2
+20% C. Rate

Una II Main Stats: C. DMG, C. RATE
Una IV Main Stats: ATK%
Mui II Main Stats: ATK%, SPD

Chloe Skills

Attacks a target two times, each hit dealing damage equal to 70% of ATK, with a(n) 50% chance to steal 1 buff.

LVL 2 Damage increased to 55%
LVL 3 Damage increased to 60%
LVL 4 Damage increased to 65%
LVL 5 Damage increased to 70%

Astral Guardian

Launches 4 strikes at random enemies, each strike dealing damage equal to 75% of ATK. If the target isn’t buffed, then inflict Buff Blocker for 2 turns. Cooldown: 3 turns

Lvl 2 Damage increased to 65%
Lvl 3 Damage increased to 70%
Lvl 4 Damage increased to 75%
Lvl 5 Cooldown reduced by 1 turn(s)

Fashion Sense

Launches 5 strikes on random enemies, each dealing damage equal to 90% plus 10% per buff carried of ATK and stealing 2 buffs from the target. Cooldown: 4 turns

LVL 2 Damage increased to 65%
LVL 3 Damage increased to 70%
LVL 4 Damage increased to 75%
LVL 5 Cooldown reduced by 1 turn(s)

Captain Ability

All allied Esper’s ACC increases 30%.