Jacob (Jormungand) Guide Dislyte

Jacob (Jormungand) in Dislyte

Rarity:
Epic

Specialties:
Disabler

Element
Wind

Ratings

4.4/5 - (7 votes)

Base ATK: 993
Base HP: 12532
Base DEF: 925
Base SPD: 98

Jacob Info

Jacob, a drowsy, tired figure, has a lot in common with Jormungand the sleeping serpent.

Jacob’s new serpentine nature is capable of delivering a lethal poisonous payload. Jacob is resistant to Poison debuffs and can inflict control debuffs on foes who are already under its influence.

Entoxification, Jacob’s Dislyte passive, makes him immune to Poison and may be performed actively to imbue all of our team’s attacks with the ability to poison foes struck. Dust To Dust is guaranteed to hit all enemy forces and has a chance to poison or stun those that are already poisoned.

Jacob is a fine starter esper, but you should ultimately upgrade to a better one, so see our Dislyte tier list.

Set Recommendations

Set No. 1
Neptunian Waves Set x4: Grants a 35% chance of reducing all ability cooldowns by 1 turn after an ability is used.
Apollo’s Bow Set x2: +25% ACC

Set No. 2
Wind Walker Set x4: +25% SPD
Apollo’s Bow Set x2: +25% ACC

Una II Main Stats: HP%, DEF%
Una IV Main Stats: HP%, DEF%
Mui II Main Stats: SPD

Jacob Skills

Serpentine

Deals damage to an enemy equal to 120% of ATK with a(n) 80% chance of inflicting Poison for 2 turns.

Lvl 2 Damage increased to 110%
Lvl 3 Chance to trigger increased to 70%
Lvl 4 Damage increased to 120%
Lvl 5 Chance to trigger increased to 80%

Entoxification

Grants a Fangs buff to all allied Espers for 3 turns, during which time, receiving damage has a(n) 70% chance of inflicting Poison on the attacker for 1 turn, and allies are immune to Poison. Cooldown: 3 turns

LVL 2 Chance to trigger increased to 60%
LVL 3 Chance to trigger increased to 70%
LVL 4 Cooldown reduced by 1 turn(s)

Dust To Dust

Deals damage to all enemies equal to 120% of ATK with an 80% chance of inflicting Poison for 2 turns. This attack can’t be dodged. Cooldown: 4 turns

LVL 2 Damage increased to 110%
LVL 3 Chance to trigger increased to 80%
LVL 4 Damage increased to 120%
LVL 5 Cooldown reduced by 1 turn(s)

Captain Ability

During Ritual Miracle or Sonic Miracle challenges, all allied Esper’s HP increases 30%.

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