A small number of espers, such as Jeanne, have the Stun debuff in all of their abilities. She has a dispel in her third skill that can assist other Espers, such as Disablers and DPS, in applying debuffs and dealing damage, so she isn’t just good at keeping Espers out of battle. She has a strong fighting hand against Fafnir thanks to her dispel and multi-attack abilities.
Rarity:
Rare
Specialties:
Disabler
Element
Shimer
Ratings
Stats
Base ATK: 795
Base HP: 14577
Base DEF: 850
Base SPD:102
Jeanne Info
A rebellious, free-spirited teenager who has piqued the goddess Gerd’s interest.
Jeanne in Dislyte possesses single-target disable powers. While assaulting foes, Punk inflicts Stun. Cool Rhythms stuns many opponents at random and absorbs the AP of each victim. Beat Burst removes all bonuses from the target and stuns them for one turn.
Jeanne isn’t a fantastic esper, and you’ll have to replace her on your esper team, so check out our list of best espers in Dislyte to avoid picking week espers.
Set Recommendations
Set No. 1
Wind Walker Set X4: +25% SPD
Master Grove Set X2: +25% HP
Set No. 2
Wind Walker Set X4: +25% SPD
Apollos Bow Set X2: +25% ACC
Una II Main Stats: HP%
Una IV Main Stats: ACC, HP%
Mui II Main Stats: SPD
Jeanne Skills
Punk
Attacks an enemy 3 times, each dealing damage equal to 40% of ATK with a(n) 25% chance of inflicting Stun for 1 turn.
LVL 2: Damage increased to 35%
LVL 3: Trigger Chance increased to 20%
LVL 4: Damage increased to 40%
LVL 5: Trigger Chance increased to 25%
Cool Rhythms
Deals damage equal to 90% of ATK to 3 random enemies with a(n) 100% chance of inflicting Stun for 1 turn. Absorbs 30% of AP from each target. Cooldown: 3 turns
LVL 2: Damage increased to 85%
LVL 3: Trigger Chance increased to 85%
LVL 4: Damage increased to 90%
LVL 5: Trigger Chance increased to 100%
Beat Burst
Deals damage to an enemy equal to 120% of ATK plus 12% of Max HP, dispels all buffs, and inflicts Stun for 1 turn. Cooldown: 4 turns
LVL 2: Damage increased to 110%
LVL 3: HP-damage conversion ratio increased to 12%
LVL 4: Damage increased to 120%
LVL 5: Cooldown reduced by 1 turn(s)
Captain Ability
All allied Espers’ ACC increases 20%