Lewis (Ares) Guide Dislyte

Lewis (Ares)

Lewis is an excellent DPS esper in Dislyte. He deals insane single-target damage, making him ideal for use against Bosses. When you look at Lewis’s skills, you’ll notice that he’ll get a lot of damage buffs like C.rate and C.damage, as well as other damage-boosting abilities. He can be used in Point War, but you have other options.





4.7/5 - (12 votes)


Base ATK: 1301
Base HP: 11946
Base DEF: 829
Base SPD: 96

Lewis Info

Ares in Dislyte never makes a mistake, and his choice of Lewis as his avatar is no exception.

Lewis resembles an angered berserker, with the ability to obtain a short attack increase at the cost of some HP.

Lewis’ Fire Palm and Rage Avatar may both deal large quantities of short-term damage to a specific target. Rage Avatar grants an attack boost proportional to the amount of HP lost and, if successful, reduces all of Lewis’ ability cooldowns by one round.

Check out our Dislyte tier list to know what espers are stronger than Lewis.

Set Recommendations

Set No. 1
Hades Set x4: 35% of damage dealt is used to regenerate HP.
Fiery Incandescence Set x2: +20% Crit Rate

Set No. 2
War Machine Set x4: +30% ATK
Fiery Incandescence Set x2: +20% Crit Rate

Una II Main Stats: C. DMG, C. RATE
Una IV Main Stats: ATK%
Mui II Main Stats: ATK%, SPD

Lewis Skills

Iron Fish

Deals damage to a target equal to 130% of ATK, and converts 50% of damage dealt in this attack to healing. If a critical hit is triggered, then 100% of damage dealt is converted into healing.

LVL 2 Damage increased to 105%
LVL 3 Damage increased to 115%
LVL 4 Damage increased to 130%

Rage Avatar

Deals damage to 1 enemy equal to 180% of ATK at the cost of 30% of current HP, and grants a bonus turn.
Cooldown: 3 turns

LVL 2 HP deduction reduced to 35%
LVL 3 Damage increased to 170%
LVL 4 HP deduction reduced to 30%
LVL 5 Damage increased to 180%
LVL 6 Cooldown reduced by 1 turn(s)

Fire Palm

Attacks a target three times, dealing total damage equal to 250% of ATK plus 5% for every 10% HP lost. All ability cooldowns are reduced by 1 turn if this attack slays the target.
Cooldown: 4 turns

LVL 2 Damage increased to 240%
LVL 3 Damage increased to 250%
LVL 4 Cooldown reduced by 1 turn(s)

Captain Ability

During Ritual Miracle or Sonic Miracle challenges, all allied Esper’s C.RATE increases 30%.

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