Sander (Set) Guide Dislyte

Sander (Set) in Dislyte

Sander is a strong Disabler who is frequently used as a Captain in Ritual and Sonic Miracles due to his ability to boost ally SPD by 25%. He also has the ability to perform powerful single-target multi-hit attacks that can AP Down, SPD Down, and Stun the opponent. He’ll give himself an SPD Up buff while he’s doing all of this. Sander must be built with both his ATK and SPD in mind if he is to be a formidable ally.

Rarity:
Epic

Specialties:
Disabler

Element
Inferno

Ratings

4.2/5 - (24 votes)

Stats

Base ATK: 1098
Base HP: 10554
Base DEF: 952
Base SPD: 104

Sander Info

Sander’s vicious desire has made him an ideal vessel for the dark deity Set’s abilities.

Sander in Dislyte is a powerful nuker and assassin if he can fully utilize his SPD-related perks. Sander’s skills all provide additional damage dependent on his current SPD qualities. In a multi-pronged attack, Sandstorm decreases a target’s AP and inflicts an AoE stun. Corrosion reduces an enemy’s SPD while increasing Sander’s SPD after a critical blow.

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Set Recommendations

Set No. 1
Wind Walker Set x4: +25% SPD
Fiery Incandescence Set x2: +20% Crit Rate

Set No. 2
Wind Walker Set x4: +25% SPD
Apollo’s Bow Set x2: +25% ACC.

Una II Main Stats: C. DMG, C. RATE
Una IV Main Stats: ATK%
Mui II Main Stats: ATK%, SPD

Sander Skills

Dusts of Mazzar

Deals damage to a target equal to 70% of ATK, plus an additional 0.33% of ATK per point of SPD. Has a(n) 75% chance to reduce the target’s AP by 30%.

LVL 2 Damage increased to 55%
LVL 3 Chance to trigger increased to 75%
LVL 4 Damage increased to 60%
LVL 5 Damage increased to 70%

Corrosion

Deals damage to an enemy equal to 180% plus 0.33% per SPD of ATK with a(n) 100% chance of inflicting SPD Down for 2 turns. If a critical hit is triggered, Set gains SPD Up for 2 turns. Cooldown: 3 turns

LVL 2 Damage increased to 160%
LVL 3 Chance to trigger increased to 100%
LVL 4 Damage increased to 180%
LVL 5 Cooldown reduced by 1 turn(s)

Sandstorm

Attacks 1 enemy 3 times, each dealing damage equal to 60% of ATK, plus an additional 0.33% of ATK per SPD. Has a(n) 50% chance of reducing the target’s AP by 30%. Cooldown: 3 turns

LVL 2 Damage increased to 55%
LVL 3 Chance to trigger increased to 50%
LVL 4 Damage increased to 60%
LVL 5 Cooldown reduced by 1 turn(s)

Captain Ability

During Ritual Miracle or Sonic Miracle challenges, all allied Esper’s SPD increases 25%.

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