Tang Yun is a powerful esper in Dislyte who can inflict a lot of damage on a single target. The issue with Tang Yun is that his damage output is heavily influenced by chance. Read Tang Yun’s skills to understand why Luck is so important in determining how much damage Tang Yun will deal. In the Fafnir, Cube, and Tower game modes, he is extremely useful.
Rarity:
Rare
Specialties:
DPS
Element
Wind
Ratings
Stats
Base ATK: 1144
Base HP: 10002
Base DEF: 831
Base SPD:95
Tang Tun Info
The Six-Eared Macaque has always been a mysterious god. Tang Yun has some of the same erratic behavior.
Tang Yun’s control abilities, as well as his ability to deal additional attacks, make him a powerful DPS versus single targets.
A critical hit with Tang Yun’s Avatara ability will result in an additional attack with Iron Polearm. Tang Yun’s Talisman of Inward Devilry may also trigger a bonus attack and cause a momentary stun.
Set Recommendations
Set No. 1
Hades Set x4: 35% of damage dealt is used to regenerate HP.
Fiery Incandescence Set x2: +20% Critical Rate
Set No. 2
Wrath of Jupiter Set x4: +30% ATK
Fiery Incandescence Set x2: +20% Critical Rate
Una II Main Stats: C. DMG, C. RATE
Una IV Main Stats: ATK%, HP%
Mui II Main Stats: ATK%, SPD
Tang Tun Skills
Iron Polearm
Deals damage to an enemy equal to 130% of ATK with a(n) 30% chance of inflicting Stun for 1 turn.
LVL 2 Damage increased to 110%
LVL 3 Damage increased to 120%
LVL 4 Damage increased to 130%
Talisman of Inward Devilry
Attacks an enemy two times, each dealing damage equal to 120% of ATK with a(n) 50% chance of triggering a Pursuit through Iron Polearm. Cooldown: 3 turns.
LVL 2 Damage increased to 105%
LVL 3 Damage increased to 110%
LVL 4 Damage increased to 120%
LVL 5 Cooldown reduced by 1 turn(s)
Avatara
Attacks an enemy three times, each dealing damage equal to 100% of ATK. If a critical hit is triggered, then uses Iron Polearm to trigger a Pursuit on the target. Cooldown: 3 turns.
LVL 2 Damage increased to 85%
LVL 3 Damage increased to 90%
LVL 4 Damage increased to 95%
LVL 5 Damage increased to 100%
LVL 6 Cooldown reduced by 1 turn(s)
Captain Ability
All allied Esper’s ATK increases 18%.