After a long wait, Total War Warhammer 3 has received its large sandbox map, Immortal Empires. The map incorporates every faction from the previous games. However, the map is immense, and finding our way around is challenging. Hence, we’ll go through the Total War Warhammer 3 Immortal Empires map guide.
Immortal Empires Map
The giant sandbox maps of the previous two games have always been highlights of Total War Warhammer. However, with this new game, the map expanded further. In Total War Warhammer 3, the large sandbox map is called Immortal Empires.
The Immortal Empires map is huge. It accommodates the factions and lords from the third game and the whole trilogy. The elaborate nature of it all is present too. Dozens of biomes, hundreds of towns, and thousands of enemies to face are all across the map. It will give thousands of hours of content to those willing to dig into it.
Legendary lords on the map
As mentioned already, most of the Legendary Lords are spread throughout the map. Therefore, their presence varies in density and in the location from the regular campaign map. This is done in order to balance the overall presence of certain races.
Of course, quite a few races from the old games have maintained their positions. However, Lustria seems to be slightly less dense than it previously was. The elves are still circling their island, with only a few factions braving the rest of the world.
What has changed in terms of position is that the map has expanded eastward. Clan Eshin, Lokhir, and a few other factions have moved to the new lands, which have two major factions from Grand Cathay occupying quite a lot of space. North has also been expanded upon and houses four forces of Chaos. Giving races old and new demonic foes to face in battle.
Other than position changes, bits of the map are left completely empty. The speculations say these are intended for DLC factions and lords.
Crossing the map
As we go through the map, we’ll have to traverse many biomes and enemy settlements. Although your average army can make it through, it will still be bogged or invigorated by the dozens of biomes you can happen upon. Each army thrives in certain ones and falters in others.
The map itself is very readable, allowing players to quickly discern unique features on it. This includes the harmful spread of Chaos corruption and plagues in capitals. It may be one of the best maps ever made for a strategy game of this size.
The size gives a nice feeling of exploration when going through the map itself. Spotting bits and pieces of a new area is often just as good of a reward as capturing settlements within.
Aside from braving the map on land, there are two quick methods of going through it. One includes underground lanes, while the other includes sea lanes. Depending on the faction, you’ll get different experiences with these lanes and their utility.
Sea lanes are usually based near the land, allowing you to follow the coastline for a maximum distance. Going deeper into the sea slows down your speed. Not following the lanes can be useful for some extra exploration, but carry with itself that pace-grinding movement penalty. As soon as you see where the distance you can cross falls off, return closer to the coast.
Underground lanes allow players to go below mountains and hills, which could usually slow down travel by quite a bit. So, instead of following mountain ranges, we cut right through them, exiting on the other side. However, it is a risky maneuver if there are armies on the other end, so use it wisely.