Rarity:
Legendary
Unit Type:
Archer and Swordsmen
Specialties:
Warrior
Attack
Recovery
Josephine Stats:
Might: 171.30+0.74
Armor: 125.46+0.56
Strategy: 105.40+0.45
Siege: 175.84+0.72
Josephine is the decent for Legendary Archer and Swordsmen hero in Age of Empires Mobile. Her specialties and talent tree are Warrior, Attack and Recovery.
- Weaker version of Attila, with fewer interesting skills overall.
- Still a good support, though overshadowed by top-tier cavalry heroes.
- Versatile but Replaceable: Decent at both buffing and dealing minor damage, but can feel lackluster if you have Attila.
- Sometimes used as a third hero in cavalry marches if you lack better S-tier combo
Josephine Skill Build
Steel Rose
Warcry Signature
Weak Spot
Double Attack
Best Josephine Pairings
When it comes to pairings for Josephine, you can pair him with any Warrior that uses Archer and Swordsmen units. For the best Josephine synergy pairing, we recommend Hua Mulan,
Harald,
King Derrick, and
Rani Durgavati.
Josephine Talent Tree Build
Josephine Skills
Steel Rose: Commander skill Deals 1 instance of might damage to the target (damage rate: 193.70%, might bonus). Grants 120 initial rage 299.00%, upon entering battle.
Warcry Signature: skill After launching a normal attack, deals 1 instance of might damage to the enemy troop (damage rate: 40.23% 42.66%, might bonus) and recovers your troop’s units (recovery rate: 40.23% 42.66%, might bonus).
Sunder: After launching a normal attack, deals might damage to the enemy troop (damage rate: 53.64%, might bonus) and inflicts the rout effect, dealing might damage every second (damage rate: 7.81%, might bonus) for 3s.
Infuriation: After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and increases the hero’s might by 14.90 for 3s.
Siege Breaker: (Can be activated during sieges) After launching a normal attack, deals damage to city 297.25 defenses (siege bonus).
Double Attack: Enters the double attack state and increases the hero’s might, strategy, and armor by 4.04 for 3s.
Protracted Battle: Recovers your troop’s units after every 6 normal attacks your troop launches (recovery rate: 29.29%, might bonus).
Weak Spot: Attack After launching a normal attack, deals might damage to the enemy troop (damage rate: 74.74%, might bonus) and increases the hero’s damage by 6.06% (might bonus) for 3s.