Josephine Talent Tree Build and Guide Age of Empires Mobile

Rarity:
Legendary
Unit Type:
Archer and Swordsmen
Specialties:
Warrior
Attack
Recovery

Josephine Stats:
Might: 171.30+0.74
Armor: 125.46+0.56
Strategy: 105.40+0.45
Siege: 175.84+0.72

Josephine is the decent for Legendary Archer and Swordsmen hero in Age of Empires Mobile. Her specialties and talent tree are Warrior, Attack and Recovery.

  • Weaker version of Attila, with fewer interesting skills overall.
  • Still a good support, though overshadowed by top-tier cavalry heroes.
  • Versatile but Replaceable: Decent at both buffing and dealing minor damage, but can feel lackluster if you have Attila.
  • Sometimes used as a third hero in cavalry marches if you lack better S-tier combo

Josephine Skill Build

  1. Steel-Rose Steel Rose
  2. Warcry Warcry Signature
  3. Weak-Spot-Attack Weak Spot
  4. Double-Attack Double Attack

Best Josephine Pairings

When it comes to pairings for Josephine, you can pair him with any Warrior that uses Archer and Swordsmen units. For the best Josephine synergy pairing, we recommend Hua-Mulan Hua Mulan, Harald Harald, King-Derrick King Derrick, and Rani-Durgavati Rani Durgavati.

Josephine Talent Tree Build

Josephine-Might-Talent-Tree

Josephine Skills

Steel-Rose Steel Rose: Commander skill Deals 1 instance of might damage to the target (damage rate: 193.70%, might bonus). Grants 120 initial rage 299.00%, upon entering battle.

Warcry Warcry Signature: skill After launching a normal attack, deals 1 instance of might damage to the enemy troop (damage rate: 40.23% 42.66%, might bonus) and recovers your troop’s units (recovery rate: 40.23% 42.66%, might bonus).

Sunder Sunder: After launching a normal attack, deals might damage to the enemy troop (damage rate: 53.64%, might bonus) and inflicts the rout effect, dealing might damage every second (damage rate: 7.81%, might bonus) for 3s.

Infuriation Infuriation: After launching a normal attack, deals might damage to the enemy troop (damage rate: 55.75%, might bonus) and increases the hero’s might by 14.90 for 3s.

Siege-Breaker Siege Breaker: (Can be activated during sieges) After launching a normal attack, deals damage to city 297.25 defenses (siege bonus).

Double-Attack Double Attack: Enters the double attack state and increases the hero’s might, strategy, and armor by 4.04 for 3s.

Protracted-Battle Protracted Battle: Recovers your troop’s units after every 6 normal attacks your troop launches (recovery rate: 29.29%, might bonus).

Weak-Spot-Attack Weak Spot: Attack After launching a normal attack, deals might damage to the enemy troop (damage rate: 74.74%, might bonus) and increases the hero’s damage by 6.06% (might bonus) for 3s.