Crow is an SSR character in Tower of Fantasy that has decent DPS skills that will provide damage with the right awakening. Crow is using Thunderblades with his melee DPS Weapon that will deal decent damage. Now when you compare Crow with other characters you will see that he is not performing that great. Problem is that the Crow character will deal most of the damage when he is attacking from stealth.
When he hits enemies from behind he will do absurd damage but that is not that great for the end game when you start doing PVP and PVE content. So you can use him until you get better characters. Down you will find all information about Crow and Nightingale’s Feather, what is best Crow Matrices Builds, skills, etc.
Check out the Tower of Fantasy Tier List to see how well Crow is performing compared to other characters.
Crow Weapon Thunderblades
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
1 Star- Attacking targets from behind increases crit rate of all dual blades attacks by 40%. Attacking an electrified target from behind increases crit rate by 100% and crit damage by 30%.
2 Stars- Increase the current weapon’s base ATK growth by 16%.
3 Stars- Increase damage by 30% to targets with less than 60% HP.
4 Stars- Increase the current weapon’s base HP growth by 32%.
5 Stars- Triggering a Back Attack grants a 100% crit chance for the next 4 seconds and increases crit damage by 50%. Cooldown: 10 seconds.
6 Stars- After using a skill, increase volt damage dealt to the target by 20% for 20 seconds.
Crow Best Matrices Build
Samir x2– Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts 1.5 seconds.
Claudia x2- Increase damage by 13%/17%/20%/23% when hitting a target in mid-air or initiating an aerial attack. Reset double jump upon hitting the target while airborne.
Sobek x3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.
Check out the Tower of Fantasy Best Matrices for other characters.
Crow Simulacrum Traits
1200-When Crow is not in a team, increase damage dealt by 6% and reduce damage received by 4%.
4000- When Crow is not in a team, increase damage dealt by 10% and reduce damage received by 6%. When Crow enters combat, increase damage dealt by 12% for 12 seconds.
Crow Attacks and Movesets
Normal Attack- Attack x5
While on the ground, swing the dual blades to attack 5 times in a row.
- Deal damage equal to 60.1% of ATK + 3 and knock the target back a short distance.
- Deal damage equal to 73% of ATK + 4 and knock the target back a short distance.
- Deal damage equal to 90.9% of ATK + 5 and knock the target back a short distance.
- Deal damage equal to 96.8% of ATK + 5 and knock the target back a short distance.
- Deal damage equal to 202.2% of ATK + 11 and knock the target back a short distance.
Sky Flurry- Jump + Attack
While airborne or after jumping, tap normal attack to attack 4 times in a row.
- Deal damage equal to 65.6% of ATK + 3.
- Deal damage equal to 38.4% of ATK + 2.
- Deal damage equal to 92% of ATK + 5.
- Deal damage equal to 138% of ATK + 7.
Rapid Lunge- Attack + Hold Attack
After the third normal attack, hold the normal attack button to trigger Rapid Lunge. Upon hit, strongly suspend the target, dealing total damage equal to 116.8% of ATK + 6.
Spiral Drive- Jump + Hold Attack
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Spiral Drive. While falling, deal damage equal to 42% of ATK + 2 each hit.
Sneak Attack- Crouch + Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Flying Blades- Perfect Dodge + Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Flying Blades. Slash a target 5 times, each dealing damage equal to 26.4% of ATK + 1. Grant immunity to control effects while phasing.
Skill Returning Blades
Fire 6 returning blades, each dealing damage equal to 52.8% of ATK + 3. Gains hyperbody for up to 8 seconds, and the effect is removed when the blades return. Cooldown: 45 seconds.
Discharge Orbiting Blades
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and blink to the target location upon switching to this weapon and attack, dealing damage equal to 86.9% of ATK + 5 and electrocuting the target (after 5 seconds, deals volt damage equal to 15% of damage dealt, up to 350% of the Wanderer’s ATK. This is an abnormal status that can be dispelled). Also spawn 3 blades that orbit around the Wanderer, dealing damage equal to 65.2% of ATK + 3 to those that touch them.