Echo is an SR character in Tower of Fantasy that has good DPS skills that will provide a lot of damage and paralyze targets with the right awakening at the start of the game. Echo is using Thunderous Halberd which will provide a lot of AOE DPS damage which is extremely useful when you are fighting a group of mobs.
Echo is great at the start of the game when you are exploring, testing things out, and leveling but once you enter mid-game you will notice that your damage is not that great when you compare it to SSR characters. So make sure that you replace Echo as soon as possible. Down you will find all information about Echo and Thunderous Halberd, what is best Echo Matrices Builds, skills, etc.
Check out the Tower of Fantasy Tier List to see how well Echo is performing compared to other characters.
Echo Weapon Thunderous Halberd
Weapon Effects
While airborne, tap normal attack to attack 4 times in a row in the air. DWhen the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.al damage equal to 38.8% of ATK + 2. Deal damage equal to 51% of ATK + 3. Deal damage equal to 77.7% of ATK + 4. Deal damage equal to 117% of ATK + 6.
Weapon Advancements
1 Stars- Increase shatter by 15%. After shattering the target’s shield, increase all teammates’ ATK by 15% for 30 seconds. This cannot be stacked.
2 Stars- Increase the current weapon’s base HP growth by 10%.
3 Stars- After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user’s ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets.
4 Stars- Increase the current weapon’s base ATK growth by 20%.
5 Stars-Double stun duration from dodge skills.
6 Stars- Discharge skill deals more damage the further it travels, up to 100% more damage.
Echo Best Matrices Build
King x2- For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.
Shiro x2- Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
Robarg x2- When a target is shattered, poison the target and deal damage equal to 45%/56%/67.5% of ATK every second for 10 seconds.
Check out the Tower of Fantasy Best Matrices for other characters.
Echo Simulacrum Traits
1200 Points- When teamed up with Echo, allies within 10 meters around Echo gain a damage boost of 4% (excluding Echo).
4000 Points- When teamed up with Echo, allies within 10 meters around Echo gain a damage boost of 6% (excluding Echo).
Echo Attacks and Movesets
Thrust- Attack
While on the ground, swing the long spear to attack 5 times in a row.
- First Attack: Deal damage equal to 24.7% of ATK + 1 and knock the target back a short distance.
- Second Attack: Deal damage equal to 22.6% of ATK + 1 and knock the target back a short distance.
- Third Attack: Deal damage equal to 47.2% of ATK + 2 and knock the target back a short distance.
- Fourth Attack: Deal damage equal to 65.2% of ATK + 3 and knock the target back a short distance.
- Fifth Attack: Deal damage equal to 114.95% of ATK + 6 and knock the target back a significant distance.
Jumping Strike- Jump + Attack
While airborne or after jumping, tap normal attack to attack 4 times in a row.
- First Attack: Deal damage equal to 27.4% of ATK + 1.
- Second Attack: Deal damage equal to 23.2% of ATK + 1.
- Third Attack: Deal damage equal to 45.8% of ATK + 2.
- Fourth Attack: Deal damage equal to 110% of ATK + 6.
Crashing Drive- Attack +Hold Attack
Tap and hold the normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive.
While falling, deal damage equal to 8% of ATK + 1 each hit. Upon landing, deal damage equal to 48.5% of ATK + 3 and knock the target down.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Spear Flurry- Attack + Hold Attack
After the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit, strongly suspend the target, dealing damage equal to 49.2% of ATK + 3. Tap again to continue attacking the suspended target, dealing up to 98% of ATK + 5 damage to a single target.
Sneak Attack- Croch + Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Flying Kick- Dodge + Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Flying Kick. Once hit the target, deal damage equal to 72% of ATK + 4, knock the enemies back significantly, and stun enemies for 1 second or 0.5 seconds to Wanderers.
Lunging Smash- Dodge+ Attack
Tap normal attack during the short period after a dodge to trigger Lunging Smash. Slam the long spear into the ground, strongly suspending targets, dealing damage equal to 52.8% of ATK + 3.
Moonchaser- Skill
Strongly suspend targets and go airborne, dealing damage equal to 127.5% of ATK + 7. Cooldown: 25 seconds.
Thunderclap- Discharge
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, who jumps in the air and throws a lightning spear that causes area explosion to deal 296.7% of ATK + 16 damage plus paralyzing the target for 1 second.