Ene is an SR character in Tower of Fantasy that has good defense skills that will provide a lot of survivability and freeze with the right awakening. Ene is using a Pummeler which makes her tank character that has freezing elements. The problem with Ene is that her damage is not that great and it will only slow down your leveling speed.
It is best to use any other DPS character but if you are planning to do PVE content at the start like fight Bosses she will be great because she is able to break enemies’ shields pretty fast. So only use her when you are going against Bosses at the beginning of the game. Down you will find all information about Ene and Pummeler, what is best Ene Matrices Builds, skills, etc.
Check out the Tower of Fantasy Tier List to see how well Ene is performing compared to other characters.
Ene Weapon Pummeler
Weapon Effects
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 111.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
Weapon Advancements
1 Stars- Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.
2 Stars- Increase the current weapon’s base HP growth by 10%.
3 Stars- After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.
4 Stars- Increase the current weapon’s base HP growth by 20%.
5 Stars-Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds.
6 Stars- Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.
Ene Best Matrices Build
King x2- For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.
Shiro x2- Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
Huma x4- Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%.
Robarg x2- When a target is shattered, poison the target and deal damage equal to 45%/56%/67.5% of ATK every second for 10 seconds.
Check out the Tower of Fantasy Best Matrices for other characters.
Ene Simulacrum Traits
1200 Points- When Ene swims, climbs, or glides, reduce endurance consumption by 12%.
4000 Points- When Ene swims, climbs, or glides, reduce endurance consumption by 20%.
Ene Attacks and Movesets
Normal Attack
While on the ground, swing the hammer to attack 4 times in a row.
- Deal damage equal to 76.3% of ATK + 4 and knock the target back a short distance.
- While Outburst is active, deal damage equal to 75.5% of ATK + 4 and knock the target back a short distance.
- Deal damage equal to 62.1% of ATK + 3 and knock the target back a short distance.
- While Outburst is active, deal damage equal to 65% of ATK + 3 and knock the ed target back a short distance.
- Deal damage equal to 157.4% of ATK + 8 and knock the target back a short distance.
- While Outburst is active, deal damage equal to 171.3% of ATK + 9 and knock the target back a short distance.
- Deal damage equal to 263.8% of ATK + 14 and launch the target.
- While Outburst is active, deal damage equal to 315.3% of ATK + 17 and knock the target into the air.
Pummel- Jump + Attack
While airborne or after jumping once, tap normal attack to trigger Pummel.
Deal damage equal to 121.7% of ATK + 6 and suspend the target.
While Outburst is active, deal damage equal to 133.9% of ATK + 7 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Shockwave- Jump + Hold Attack
Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger Shockwave. Strongly suspend the target 4 times, dealing damage equal to 34.8% of ATK + 2 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 38.3% of ATK + 2 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak Attack- Crouch + Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.
Focus Smash- Hold + Attack
Tap and hold a normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyper body while charging.
- First Stack: Deal damage equal to 110% of ATK + 6 and suspend the target.
- Second Stack: Deal damage equal to 276% of ATK + 15 and strongly suspend the target.
- Third Stack: Deal damage equal to 518% of ATK + 27 and strongly suspend the target.
While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK + 26 and knocking the target into the air.
Jumping Smash- Dodge
Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to 161.6% of ATK + 9.
Worldsplitter- Dodge + Attack
Tap normal attack during the short period after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3, and suspending the targets. While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3 and suspending the target.
Outburst- Skill
Switch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to 219% of ATK + 12, knock the target into the air, and create an air current on the ground. While standing in the current, dodging has no cost. Cooldown: 45 seconds (Windfury’s cooldown: 10 seconds).
Overwhelming Maul- Discharge
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and knock nearby targets into the air upon switching to this weapon, dealing damage equal to 153.3% of ATK + 8. Also summon a hammer to fall on nearby targets, dealing damage equal to 153.3% of ATK + 8.