Huma is an SSR character in Tower of Fantasy that has excellent defense skills that will provide a lot of damage and durability with the right awakening. Huma is using weapons called Molten Shield V2 which is not that bad. The problem with Huma is that she is best for PVE content and not that great when it comes to PVP.
Now if you are a new player and you got Huma but you have other SSR characters it is best that you save her for endgame PvE content. Down you will find all information about Huma and Molten Shield V2, what is best Huma Matrices Builds, skills, etc.
Check out the Tower of Fantasy Tier List to see how well Huma is performing compared to other characters.
Huma Weapon Molten Shield
Weapon Effects
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Weapon Advancements
1 Star- Using a Dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage dealt by 15% for 15 seconds. Switching to a different weapon cancels this effect.
2 Stars- Increase the current weapon’s base HP growth by 16%.
3 Stars- While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user’s current HP.
4 Stars- Increase the current weapon’s base ATK growth by 32%.
5 Stars- After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.
6 Stars- Enhance conversion skills. Shield Enhancement: Increase damage dealt by 60% and expand the radius of the flame zome by 30%. Axe Enhancement: For the next 5 seconds after using this ability, turn all damage received into HP (up to a maximum of 15% of the user’s Max HP).
Huma Best Matrices Build
King x2– When a target is shattered, grant 8%/10%/12%/14% damage boost for 25 seconds. Only the highest level is applied when the effect is obtained repeatedly.
Huma x4- Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%.
Sobek x3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.
Check out the Tower of Fantasy Best Matrices for other characters.
Huma Simulacrum Traits
1200- Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.6% HP.
4000- Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.9% HP.
Nemesis Attacks and Movesets
Normal Attack- Attack x5
While on the ground, swing the shield axe to attack 4 times in a row.
- First Attack in Shield Form: Deal damage equal to 77.7% of ATK + 4 and knock the target back a short distance.
- Second Attack: Deal damage equal to 56.9% of ATK + 3 and knock the target back a short distance.
- Third Attack: Deal damage equal to 62.8% of ATK + 3 and knock the target back a short distance.
- Fourth Attack: Deal damage equal to 184% of ATK + 10 and launch the target into the air.
- First Attack in Axe Form: Deal damage equal to 135.2% of ATK + 7 and knock the target back a short distance.
- Second Attack: Deal damage equal to 79.4% of ATK + 4 and knock the target back a short distance.
- Third Attack: Deal damage equal to 119.9% of ATK + 6 and knock the target back a short distance.
- Fourth Attack: Deal damage equal to 221.3% of ATK + 12 and knock the target back.
Aerial Strike- Jump + Attack
While airborne or after jumping once, attack 3 times in a row.
- First Attack in Shield Form: Deal damage equal to 75.9% of ATK + 4.
- Second Attack: Deal damage equal to 80.2% of ATK + 4.
- Third Attack: Deal damage equal to 103% of ATK + 5.
- First Attack in Axe Form: Deal damage equal to 118.6% of ATK + 6.
- Second Attack: Deal damage equal to 91.1% of ATK + 5.
- Third Attack: Deal damage equal to 277.9% of ATK + 15.
Anticipation- Hold Attack
Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds, unleash fire crash, dealing damage equal to 167.3% of ATK + 9 and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to 122.2% of ATK + 6 and suspending the target.
Valor- Jump + Hold Attack
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Air Branch attacks. Shield Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 89.2% of ATK + 5 and suspend the target. Axe Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 128.3% of ATK + 7 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Erupt- Dodge + Attack
Tap normal attack during the short period after dodging to trigger a Dodge Attack. Shield Form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK + 3 and knocking back targets. In addition, trigger an explosion that deals damage equal to 55.8% of ATK + 3, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds. Axe Form: Swing an axe to deal damage equal to 226.3% of ATK + 12, and reduce incoming healing effects on targets by 30% for 10 seconds.
Skill Fission
Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK + 20 and strongly suspends the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK + 12. Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 309.5% of ATK + 16 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds. Cooldown: 45 seconds. Shield Conversion and Axe Conversion share a cooldown.
Discharge Seething Rage
When weapon charge is full or when Phantasia is triggered, remove all debuffs from the wielder and unleash a flame shockwave upon switching to this weapon, dealing damage equal to 352% of ATK + 19. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.