Pepper is an SR character in Tower of Fantasy that has good support skills that will provide decent healing and energy recharge with the right awakening. Pepper is using Staff of Scars that can provide decent healing and a lot of different buffs and debuffs. Now the problem with Pepper is that she does not perform that great when you compare her with other support characters and she doesn’t deal that much damage.
If you are a new player you want to replace her as soon as possible because her damage is low and it will only slow down your leveling process. If you are getting low on health you can use food that will restore your health. Also, she is not that great for the end game so there is no point in investing in her. Down you will find all information about Pepper and Staff of Scars, what is best Pepper Matrices Builds, skills, etc.
Check out the Tower of Fantasy Tier List to see how well Pepper is performing compared to other characters.
Pepper Weapon Staff of Scars
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
1 Stars- Heal all teammates within 10 meters for 100% of ATK after using a Dodge skill.
2 Stars- Increase the current weapon’s base HP growth by 10%.
3 Stars- Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
4 Stars- Increase the current weapon’s base HP growth by 20%.
5 Stars-Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).
6 Stars- Grant all teammates within range of the skill 60% damage reduction and immunity to crowd control effects.
Pepper Best Matrices Build
Pepper x2- Increase speed of obtaining weapon charge by 10%/12.5%/15%.
Cocoritter x2- When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds.
Cocoritter x4- Increase the healing amount and healing effect received by 10%/12%/14%/16%.
Check out the Tower of Fantasy Best Matrices for other characters.
Pepper Simulacrum Traits
1200 Points- When Pepper spends satiety to restore HP, increase restoration effect by 100%.
4000 Points- When Pepper spends satiety to restore HP, increase restoration effect by 200%.
Pepper Attacks and Movesets
Normal Attack- Attack x5
While on the ground, swing the staff to attack 5 times in a row.
- Deal damage equal to 25.1% of ATK + 1.
- Deal damage equal to 18.8% of ATK + 1.
- Deal damage equal to 30.4% of ATK + 2.
- Deal damage equal to 41.4% of ATK + 2.
- Deal damage equal to 73.2% of ATK + 4.
Soaring Barrage- Jump + Attack
While airborne or after jumping, tap normal attack to attack 5 times in a row.
- Deal damage equal to 32.5% of ATK + 2.
- Deal damage equal to 23.5% of ATK + 1.
- Deal damage equal to 25.5% of ATK + 1.
- Deal damage equal to 45.6% of ATK + 2.
- Deal damage equal to 47.7% of ATK + 3.
Moonfall- Jump + Hold Attack
Tap and hold the normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 3 damage.
Focused Assault -Hold Attack
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
- Pull in enemies in front of the user, suspending them and dealing damage equal to 16.1% of ATK + 1 every 0.3 seconds (up to 4 times).
- Second Attack: Deal damage equal to 18.6% of ATK + 1 at the target location and to nearby enemies every 0.3 seconds.
Surge- Perfect Dodge + Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge. Each weave of energy deals damage equal to 22.6% of ATK + 14 to targets. Grant 75 weapon charge points upon use.
Tesseract- Dodge + Attack
Tap normal attack during the short period after dodging to trigger Evasive Blast. Fires an orb forward, dealing damage equal to 32.1% of ATK + 2 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.
Create an energy shield at the Wanderer’s location. Heal allies within the shield for 81.7% of ATK + 51 every second and reduce their damage taken by 3% for 10 seconds. 60-second cooldown.
Swift Deliverance- Discharge
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 79% of ATK + 49 HP for 7 seconds.