Samir is an SSR character in Tower of Fantasy that has excellent DPS skills that will provide a lot of damage and it will paralyze targets with the right awakening. Samir is using weapons called Dual EM Stars that will deal an insane amount of damage. If you have Samir that you can invest in her and use her for PVP and PvE Content because she is one of the best characters in the game.
What is great about Samir is that she will attack from range and deal an insane amount of damage and when there is a group of enemies you can use a special attack that will deal huge AOE damage. So if you have Samir and love to play ranged weapons you can not go wrong by investing all you have in her. Down you will find all information about Samir and Dual EM Stars, what is best Samir Matrices Build and gift.
Check out the Tower of Fantasy Tier List to see how well Samir is performing compared to other characters.
Samir Weapon Dual EM Stars
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
1 Star- Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.5 seconds.
2 Stars- Increase the current weapon’s base ATK growth by 16%.
3 Stars- Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.
4 Stars- Increase the current weapon’s base ATK growth by 32%.
5 Stars- Double the duration of Electro Field and pull targets into the center of the attack.
6 Stars- Triggering an electrical explosion reduces skill cooldowns by 1 second.
Samir Best Matrices Build
Samir x2– Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts 1.5 seconds.
Claudia x2- Increase damage by 13%/17%/20%/23% when hitting a target in mid-air or initiating an aerial attack. Reset double jump upon hitting the target while airborne.
Sobek x3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.
Check out the Tower of Fantasy Best Matrices for other characters.
Samir Simulacrum Traits
1200- Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per second.
4000- Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 2 stack per second.
Samir Attacks and Movesets
Normal Attack- Attack x5
While on the ground, tap normal attack to attack 5 times in a row.
- Deal a total damage equal to 47.1% of ATK + 2.
- Deal total damage equal to 35.8% of ATK + 2.
- Deal total damage equal to 119.7% of ATK +6.
- Deal total damage equal to 113.1% of ATK + 6.
- Deal total damage equal to 154% of ATK + 8 and launch the target.
Bullet Rain- Jump + Attack
While airborne, tap normal attack to fire continuously at the ground, dealing damage equal to 50.6% of ATK + 3, each hit consumes 150 endurance.
Energy Burst- Hold Attack
Hold attack button to maintain constant fire, each hit dealing damage equal to 23% of ATK + 1 base damage.
Phantom Kick- Jump + Hold Attack
While ariborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK + 4. Upon landing, deal damage equal to 98.7% of ATK + 5 to nearby targets and launch them.
Rising Lightning Kick- Dodge + Attack
Tap normal attack after dodging to strongly suspend targets and deal damage equal to 122.6% of ATK + 6.
Skill Electro Field
Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK + 14, and the last hit strongly suspends targets. Cooldown: 45 seconds.
Discharge Domain of Thunder
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder, and create a Domain of Thunder at the target location upon switching to this weapon, strongly suspending targets within the area and dealing a total of 238.3% of ATK + 13 damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 to a target every 0.5 seconds.