Shiro is an SSR character in Tower of Fantasy that has excellent DPS skills that will provide a lot of critical damage with the right awakening. Shiro is using a weapon called Chakram of the Seas that is great against enemies that have shields. Also, she will slow down enemies’ speed and deal a decent amount of damage.
When you compare Shiro to other SSR DPS characters you will see that is underperforming a little. If you have any SR champion that you are using then you can replace it with Shiro. Down you will find all information about Shiro and Chakram of the Seas, what is the best Shiro Matrices Build and gift.
Check out the Tower of Fantasy Tier List to see how well Bai Ling is performing compared to other characters.
Shiro Weapon Chakram of the Seas
Weapon Effects
Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
Weapon Advancements
1 Star- Increase damage dealt to and all elemental shattering effects on targets within Full Bloom’s range by 30%.
2 Stars- Increase the current weapon’s base ATK growth by 16%.
3 Stars- Increase shatter by 15% and reset all weapon skill cooldowns upon shattering the target’s shield. Can only be triggered once every 30 seconds.
4 Stars- Increase the current weapon’s base HP growth by 32%.
5 Stars- Attacking a grievous target extends the duration of grievous by an additional 7 seconds (only take effect once for the same effect).
6 Stars- After using Full Bloom, grant a 100% crit chance for the next 8 seconds.
Shiro Best Matrices Build
King x2– When a target is shattered, grant 8%/10%/12%/14% damage boost for 25 seconds. Only the highest level is applied when the effect is obtained repeatedly.
Shiro x2- Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
Sobek x3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.
Check out the Tower of Fantasy Best Matrices for other characters.
Shiro Simulacrum Traits
1200- When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 10% and physical ATK by an additional 7% for 8 seconds. Cooldown: 16 seconds.
4000- When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 16% and physical ATK by an additional 10% for 8 seconds. Cooldown: 16 seconds.
Shiro Attacks and Movesets
Normal Attack- Attack x5
While on the ground, brandish the chakram to unleash 5 spinning attacks.
- Deal damage equal to 30.7% of ATK + 2.
- Deal damage equal to 23.8% of ATK + 1.
- Deal damage equal to 34% of ATK + 2.
- Deal damage equal to 30.7% of ATK + 2.
- Deal damage equal to 53.8% of ATK + 3 and knock the target back a short distance.
Aerial Discharge- Jump + Attack
While airborne or after jumping once, tap normal attack to unleash 3 spinning attacks in a row.
- Deal damage equal to 26.2% of ATK + 1.
- Deal damage equal to 29.2% of ATK + 2.
- Deal damage equal to 37.2% of ATK + 2.
Scatter- Hold Attack
After the second normal attack, hold attack button to activate Scatter. Fire five penetrating chakrams forward, each hit dealing 43.5% of ATK + 2 damage, with minor knockback.
Air Spin- Jump + Hold Attack
Tap and hold normal attack while airborne to trigger Air Spin. Unleash a powerful strike, dealing damage equal to 191.5% of ATK + 10 to the target and nearby enemies, and suspend them.
Sneak Attack- Crouch+ Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.
Waning Moon- Dodge + Attack
Tap normal attack during the short period after dodging to trigger Waning Moon. Toss a spinning chakram forward, dealing damage equal to 132.9% of ATK + 7 to the target and inflicting a stun effect for 0.5 seconds. The chakram then splits into 3 and keeps traveling, dealing damage equal to 24.2% of ATK + 1 to targets along their path. Split chakrams will bounce during Full Bloom.
Skill Full Bloom
Create a Chakram Domain with the Wanderer at the center for 8 seconds. At the same time, enemies are pulled in, and their speed is reduced by 30% for 8 seconds. Fire 5 chakrams that bounce between enemies, dealing damage equal to 24.2% of ATK + 1 to targets along their paths, bouncing up to 5 times. The split chakrams triggered by Waning Moon will also bounce up to 5 times. Cooldown: 45 seconds.
Discharge Spirit of the Air
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes Chkram of the Seas at a target. Struck target causes AOE stun for 1 second, plus 1 attack each against up to 3 units every second (each attack has 10% chance of stunning the target for 1.5 seconds) dealing 41.4% of ATK + 2 damage for 10 seconds.