Zero is an SSR character in Tower of Fantasy that has excellent support skills that will provide a lot of healing and survivability with the right awakening. Zero is using a weapon called Negating Cube which is basically a range type of weapon. What is great about this weapon is that it will provide shields for you and your teammates.
Problem is that Zero is not that great of support when you compare it with other SSR characters and it is not that great for leveling up, but you can use him instead of SR characters. Down you will find all information about Zero and Negating Cube, what is best Zero Matrices Build and gift.
Check out the Tower of Fantasy Tier List to see how well Zero is performing compared to other characters.
Zero Weapon Negating Cube
Weapon Effects
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Weapon Advancements
1 Stars- Deal damage and produce a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2-second cooldown.
2 Stars- Increase the current weapon’s base ATK growth by 16%.
3 Stars- Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.
4 Stars- Increase the current weapon’s base HP growth by 32%.
5 Stars- Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.
6 Stars- Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.
Zero Best Matrices Build
Coco Ritter x2- Increase healing capability and healing received by 8%/10%/12%/14%.
Coco Ritter x4- When you or your teammates are healed, increase ATK by 10%/12.5%/15%/17.5% for 2 seconds.
Pepper x3- Increase speed of obtaining weapon charge by 10%/12.5%/15%.
Sobek x3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.
Check out the Tower of Fantasy Best Matrices for other characters.
Zero Simulacrum Traits
1200 Points- When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.~
4000 Points- When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.
Zero Attacks and Movesets
Normal Attack- Attack x5
While on the ground, manipulate the cube to attack 5 times in a row.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
- First Attack: Deal damage equal to 35.9% of ATK + 2.
- Second Attack: Deal damage equal to 29.4% of ATK + 2.
- Third Attack: Deal damage equal to 91.5% of ATK + 5.
- Fourth Attack: Deal damage equal to 61.2% of ATK + 3.
- Fifth Attack: Deal damage equal to 62.3% of ATK + 3 up to 3 times and launch the target.
Omnium Missile- Jump + Hold Attack
While airborne, tap normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 45.6% of ATK + 2. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage
Energy Overflow- Jump + Attack
While airborne or after jumping once, tap normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 18% of ATK + 1 damage to targets in its path.
Omnium Shock- Attack 3 Times + Hold Attack
On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 52.8% of ATK + 3. The pillar lasts 5 seconds and deals damage equal to 22% of ATK + 1 to nearby targets every second.
Energy Sentinel
Cubes orbiting the Wanderer deal damage equal to 7.5% of ATK + 1 to enemies.
Energy Missile
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 37.3% of ATK + 2 to the target.
Dodge
Dodge right before getting hit to trigger a Phantasia, which reduces speed of enemies within range and grants hit stun immunity for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.
Skill- Omnium Shield
Create shielding for self and nearby allies to block up to 800% x ATK in damage for 10 seconds, and deal 109.9% x ATK + 6 damage to nearby targets and launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.
Discharge- Omnium Wave
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 131.5% of ATK + 7 to nearby targets, and launches them into the air. Each cube also deals damage equal to 37.3% of ATK + 2. If allies are in the vicinity, they gain damage immunity for 3 seconds.