Nicole (Nepthys) Guide Dislyte

Nicole (Nepthys) Guide Dislyte

Rarity:
Epic

Specialties:
Support

Element
Shimmer

Ratings

4.5/5 - (17 votes)

Stats

Base ATK: 874
Base HP: 12911
Base DEF: 1013
Base SPD: 104

Nicole Info

Nicole possesses the power of Nephthys, the gentle side of which is reserved for her research only.

Nicole is a support Esper in Dislyte who can revive and take damage for allies while granting them DEF Up, Invincibility, and other buffs. Nicole is able to inflict Sear thanks to Spiral Strike. An allied Esper gains Soul Guard from Dead Man’s Protection. Nicole shares the damage taken by the allied Esper and has the ability to revive them.

Soul Guard also grants Standoff and Recovery upon revival after ascension, Spinning Wrap deals damage to all enemies and grants DEF up and Invincibility to all allied Espers, while Soul Guard is granted to the allied Esper with the lowest HP.

Set Recommendations

Set No. 1
Wind Walker Set x4: +25% SPD
The Light Above Set x2: Begins the battle with Immunity, which lasts for 1 turn.

Set No. 2
Wind Walker Set x4: +25% SPD
Adamantine Set x2
: All allied Espers start the battle with a Shield equal to 20% of their max HP. Duration: 2 turns.

Una II Main Stats: DEF%, HP%
Una IV Main Stats: DEF%, HP%
Mui II Main Stats: SPD

Nicole Skills

Spiral Strike

Deals damage to an enemy equal to 30% of ATK plus 4.5% of her max HP with a 70% chance of inflicting Sear for 2 turns.

Dead Man’s Protection

Grants Soul Guard to an allied Esper for 3 turns. When Soul Guard revives them, Nicole grants them Standoff for 1 turn and Recovery for 2 turns.

Soul Guard: 30% of the damage taken by the carrier will be redistributed to the caster. The carrier, when dies, revives immediately and restores 10% of max HP. This buff expires on the caster’s death. Cooldown: 3 turns.

Spinning Wrap

Deals damage to all enemies equal to 7% of max HP, granting DEF Up for 2 turns and Invincibility for 1 turn to all allied Espers, while additionally granting Soul Guard to the ally with the lowest HP for 2 turns. Cooldown: 4 turns.

Captain Ability

Increases ally HP in Point War by 30%.

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