You now have the ability to send assistant generals along with your main general thanks to Evony’s fantastic new feature called Assistant Generals. When you are sending your troops out of your city, you have access to this feature in the vast majority of circumstances. You should always use the assistant general along with the main general, regardless of whether you are a new player or an advanced player. This is important for a number of reasons.
Limitations of Assistant Generals
Because so many things do not apply to the assistant general, the main general is significantly more powerful than the assistant general. It is not possible for assistant generals to benefit from buffs granted by gear, dragons, or spirit beasts. In addition, if you have two generals of the same type, you cannot use them at the same time. You have always used different types of general and keep in mind that like-for-like skills do not apply to assistant generals.
The only thing that applies to assistant generals is special skills, skill books and specialties.
Use of Assistant generals
Every aspect of the game is open to the employment of assistant generals. There are many advantages, and it is imperative that you make use of them. The first thing that needs to be done is to put the assistant general on your wall. Your defense will improve significantly as a result of doing this.
Make sure that you are using assistant generals that will provide debuffs for the bosses that you are attacking when you are engaging in combat with them. This will result in an increase in your damage, which will allow you to destroy the boss more quickly while also reducing the number of wounded troops that you have. When it comes to player versus player combat, you should make use of assistant generals who can boost the statistics of your troops.
It is difficult to say which assistant general you will use because that decision is dependent on a wide variety of factors. It is in our best interest to test it on our own and determine what the optimal combination is based on the feedback that we receive from actual combat.