Frodo and Sam Build and Guide LOTR Rise To War

Frodo and Sam Build and Guide LOTR Rise To War

Rarity:
Tier 2

Specialties:
Support
Tip Master

Stats:
Might: 32+0.40xLVL
Speed: 66+1.08xLVL
Focus: 85+2.02xLVL

Race:
Hobbit

In LOTR Rise To War Frodo and Sam, like Merry and Pippin, are at the bottom of the Commanders tier list, this time due to their stats. Frodo and Sam’s stats are significantly lower than those of Merry and Pippin. They are one of the worst Commanders from the lower tier list, with extremely low stats in general.

Frodo and Sam are two of the most iconic characters from LotR lore and folklore among the Hobbit race, and they are also well known from the LotR trilogy. Frodo and Sam are Tier 1 Commanders, and the first thing you should notice and acknowledge about them is their base trait, “Support.”

The “Support” trait will grant Frodo and Sam +25 (Commander) Focus and + 5 Skill points, and he usually fits best with units that deal a lot of damage because their supportive skills and traits will provide extra sustain, resulting in a powerful combo. Focus is Frodo and Sam’s highest stat, and it reduces the damage that their designated army takes during battle.

You will have a skill point to spend in your Commander’s skill tree whenever they level up. Frodo and Sam’s skill tree has four main skills and thus four different focus points, which we will discuss here.

It’s worth noting that each of these four main skills is linked to two additional skills that you’ll gain access to after leveling up the main skill to level 2. On Commander Respect level 0, you will have two main skills, to begin with.

Frodo and Sam damage build
Frodo and Sam Damage Build
Frodo and Sam Build for tips
Frodo and Sam Build for Tips

Respect level 0 Build

“Master of Bag End” is the first of two starting main skills. When the “Master of Bag End” skill is active, it grants the following benefits:

Base stats from equipment + percent This skill will be your priority in the early game, but you will need some good equipment, and you should max it out, regardless that it’s a skill that makes Frodo and Sam heavily reliant on the equipment, but the second skill is the same as Merry and Pippin’s second skill, which is for tip completion, so you don’t really have a choice unless you want to make Frodo and Sam tips completionists.

Furthermore, at max level, the “Master of Bag End” skill grants Hobbit units +20 Defense points. It’s worth noting that the “Master of Bag End” skill is referred to as a “title” rather than a “skill,” which means that once unlocked and equipped with a skill point, it will function as a passive skill. As previously stated, when you level up the “Master of Bag End” skill to level 2, you will unlock two additional skills that you can level up. These are the two abilities:

  • The Star Light: (Against enemy Orcs, Uruk-hai, and Trolls) Damage received plus a percentage.
  • Caution: (First 2 rounds) [All allied forces] % chance of avoiding damage, damage
    Both of these skills should be maxed out as well because they will provide your units with decent burst bonuses against some Mordor faction units as well as the chance to avoid damage.

The percentage of naturally effective stats increases as you level up addressed skills.

The second main skill is “Harfoots” which, when activated, will provide the following information: – Time required to complete tips – percent There isn’t much to say about this skill; it’s great if you want to build Frodo and Sam in such a way that they will be your tip completionists, but battling it is pointless.

It’s worth noting that “Harfoots” skill” is referred to as a “title” rather than a “skill,” which essentially means that once unlocked and equipped with a skill point, it will act as a passive skill. Furthermore, when Frodo and Sam reach the maximum level of “Harfoots” skill, they will act as two Commanders when completing the quest.

This can be very useful for “snowballing” through tips, and if you take this route, you will save time compared to other Commanders. When you level up “Harfoots” to level 2, you will gain access to two new skills:

  • Pipe-weed Connoisseur: (Commander) Focus +% and (Commander) Might -%
  • Inquisitive: Percentage of experience gained from tips
    Naturally, if you build Merry and Pippin as tip completionists, you’ll want to max out “Inquisitive” as well for extra experience.

The percentage of naturally effective stats increases as you level up addressed skills.

Respect level 3 Build

When you reach the third level of respect with Frodo and Sam, you will be able to unlock and level up their third main skill, “Hobbit Adventurer.” When “Hobbit Adventurer” is active, it will provide: – (Men and Hobbits) The amount of damage received is – percent.

This is a skill tree to focus on in the mid-game and advance up until late game with it alongside “Master of Bag End,” because while it isn’t great for bursting, which is a priority when battling, it will provide your units with added sustain and damage mitigation.

It’s worth noting that the “Hobbit Adventurer” skill is referred to as a “title” rather than a “skill,” which essentially means that once unlocked and equipped with a skill point, it will act as a passive skill. These stats increase as you level up the skill, just like any other main skill. Frodo and Sam will become Stun immune when they reach the maximum level of the “Hobbit Adventurer” skill.

When you level up “Hobbit Adventurer” to level 2, you will gain access to two new skills:

  • Marching: (Army) Speed (Ent) +amount
  • Giant Slayer: (Commander) Increases damage against large units by a percentage.
    You can put some points into these two skills depending on your situation; it may be a waste of skill points, but if you want to recruit Ent units and are fighting large units, they can be useful.
    The percentage of naturally effective stats increases as you level up addressed skills.

Respect level 5 Build

Finally, once you’ve reached Respect level 5 with Frodo and Sam, you’ll be able to unlock and level up their fourth main skill, “Ring Bearers” which when activated will give you:(Allies) percent chance of avoiding Physical damage (every round), (This Commander) percent chance of succumbing to Madness.

This should be your main focus in the late game, and you should invest your skill points from “Hobbit Adventurer” into it; once active, your chances of avoiding damage will increase every round. These stats increase as you level up the skill, just like any other main skill.

Frodo and Sam will gain +15 Focus points when they reach the maximum level of the “Ring Bearers” skill. It’s worth noting that the “Ring Bearers” skill is referred to as a “title” rather than a “skill,” which means that once unlocked and equipped with a skill point, it will function as a passive skill.

When you level up “Ring Bearers” to level 2, you will gain access to two new skills:

  • Ring of Terror: (First 2 rounds) [Against the enemy Commander and units] Each round has a % chance of inflicting Madness.
  • Elven Rope: (every round) [Against 1 enemy target] Stunned for three rounds has a % chance of occurring. This skill has a three-round cooldown. These are very good skills and should be maxed if you want to take Frodo and Sam into battle; the fact that chances increase with each round is great, and inflicting enemies with Madness could turn the fight in your favor.

The percentage of naturally effective stats increases as you level up addressed skills.