Rarity:
Tier 2
Specialties:
Balanced
Stats:
Might: 104+2.67xLVL
Speed: 75+1.36xLVL
Focus: 31+0.39xLVL
Race:
Uruk hai
In LOTR Rise To War Lurtz is one of the best mid-tier Commanders in the game especially with Season 2 changes now being in effect. Lurtz has a very high base stat for Might and he is a powerhouse, his skill set consists of high damage attacks which is why you want to have Lurtz as a part of your Commander lineup.
With new changes that came with the launch of Season 2, some things that were impossible before are now favoring Lurtz massively, for example being able to recruit Ram Riders which are Dwarven units, but they are amazing for Lurtz to have in his army. Lurtz is also one of the most iconic and important Uruk-hai from LotR lore and folklore amongst the Sauron forces, being the one who killed Boromir and considered to be amongst the strongest Uruk-hai in LotR lore.
Lurtz is Tier 2 Commander and the first thing that you need to notice and acknowledge is his base trait which is “Warrior”. “Warrior” trait will give Lurtz +25 (Commander) Might, +2 Skill points and 10% bonus (Commander) Physical damage. Lurtz’s highest stat is Might. Might increase Physical damage dealt to enemy units and Commanders. Whenever your Commander levels up you will have a skill point to spend in their skill tree.
There are four main skills and thus four different focus points in Lurtz’s skill tree which we will talk about here. Note that each of these four main skills has two additional skills connected to them which you will unlock upon leveling the main skill to level 2. On Commander Respect level 0 you will have two starting main skills.
Respect level 0 Build
The first one of two starting main skills is “Pursuer”. “Pursuer” skill when active will give:
– (Self) bonus % damage against all enemy units while attacking. Each time you level up this skill the total % of bonus damage will rise.
This should be your focus point in the early game and you should max both the main skill and its two connecting skills. At the max level of the “Pursuer” skill, the active bonus will be applied to “Pursuer” where damage bonus effects will get modified by Speed, where two additional skills connected to some of the main skills will play their role.
As mentioned above upon leveling the “Pursuer” skill to level 2 you will unlock its two additional skills which you will be able to level up. These two skills are:
– Deepen Wounds: (Against 1 enemy target) Deals % of Physical damage and next damage received +% debuff (effect modified by Might stat). This skill has 2 rounds of cooldown.
– Overwhelm: (Against the unit with the lowest defense) Deals % of Physical damage and an additional % of Physical damage after 1 round. This skill has 2 rounds cooldown as well.
It is highly recommended to max both of these skills, they are excellent bursting skills since Lurtz is purely a battle Commander.
Naturally, effect stats % rise as you level up addressed skills.
The second main skill is “Uruk-hai Elite” which when active will give: (Commander) Might +% and (Commander) Speed +%. You shouldn’t spend too many points on this skill unless you want to get some sustain for your Uruk-hai units that skills connected to this main skill will provide, or if you want to boost Might and Speed stats and their bonuses a bit more.
Note that the “Uruk-hai Elite” skill is referenced as a “title” rather than “skill” which essentially means once it’s unlocked and you have a skill point in it, it will act as a passive skill. Like every other main skill, these stats rise as you level up the skill. At the max level of “Uruk-hai Elite” skill, Lurtz will also receive an additional +15 Speed points.
Two additional skills that you will unlock upon leveling “Uruk-hai Elite” to level 2 are:
– Uruk-hai Captain: (Uruk-hai) +% chance of healing/recovering % of HP points after dealing damage. This skill is decent since it is a good way to heal your Uruk-hai units without sacrificing damage.
-Dangerous Trade: (Allied Units) Damage received +% and damage dealt +%. This skill is both debuff and buff for your units, basically, it sacrifices some of your unit’s HP to do more damage. This skill works well with the “Uruk-hai Captain” skill.
Respect level 3 Build
Upon reaching Respect level 3 with Lurtz you will be able to unlock and level up his third main skill called “Uruk-hai First Born”. “Uruk-hai First Born” when active will give: Deals % Physical damage three times.
Each separate attack chooses a different target and causes slightly more damage. This is without question a skill tree that you want to max out as soon as you unlock it. Not only that it’s an amazing damaging skill, but damage scales as well, meaning, every time it will deal more damage than before.
Upon unlocking this skill you should reset your skill points and max this skill first, and put the rest of the points into “Pursuer”. Note that the “Uruk-hai First Born” skill is referenced as a “title” rather than “skill” which essentially means once it’s unlocked and you have a skill point in it, it will act as a passive skill. Like every other main skill, these stats rise as you level up the skill.
At the max level of the “Uruk-hai First Born” skill, damage increases with each attack, this being the scaling mentioned above and the reason why this skill is that good. This skill has 2 rounds of cooldown. Two additional skills that you will unlock upon leveling “Uruk-hai First Born” to level 2 are:
– Raid: (Round 1) [Against 1 enemy target] Deals % Physical damage and has % chance to deal an additional % damage. This skill has 2 rounds of cooldown.
– Rush: (Round 1) [Against 1 enemy target] Deals % Physical damage. This skill has 1 round cooldown.
You should max both of these skills as well, needless to say, these two skills are absolute power spikes when it comes to damage.
Naturally, effect stats % rise as you level up addressed skills.
Respect level 5 Build
And finally upon reaching Respect level 5 with Lurtz you will be able to unlock and level up his fourth main skill called “The White Hand” which when active will give: (While attacking) [Allied Uruk-hai units] Physical damage +% every round.
This should be your late-game focus point along with “Uruk-hai First Born”, having both of these skills maxed will give both Commander and your Uruk-hai units a huge damage power spike. Additionally, your units will gain some mitigation and sustain from the two skills connected to “The White Hand” which we will mention below.
This is an excellent buff for your units and you shouldn’t ignore it. Like every other main skill, these stats rise as you level up the skill. At the max level of “The White Hand” skill, Lurtz will receive an additional +15 Speed points.
Note that “The White Hand” skill is referenced as a “title” rather than “skill” which essentially means once it’s unlocked and you have a skill point in it, it will act as a passive skill. Two additional skills that you will unlock upon leveling “The White Hand” to level 2 are:
– Untiring: (Uruk-hai) Damage received -%, gain Stun immunity.
– Arson: (Against 2 enemy targets) Deals % Burn damage twice, each separate attack chooses a different target. This skill has 2 rounds of cooldown.
It is highly recommended to put some points on both of these skills since they give both damage and defense for your Uruk-hai units.
Naturally, effect stats % rise as you level up addressed skills.