Rarity: Mythic
Class: Guardian
Affiliation: Titans, Bat Family, Weapon Master
Availability: the Bleed, Genesis Chamber
Red Robin is a Mythical Guardian Hero in DC Dark Legion. You can obtain Red Robin from the Bleed, and Genesis Chamber. Red Robin performance is extremely bad. He is rated as Tier C, so we do not recommend investing any resources in Red Robin. It is not worth it. There are other Guardian heroes that are much better.
Red Robin Team
Best Legacy for Red Robin
Legacies are hard to get, especially the ones that are hero-specific. If you do not have hero-specific ones, then use our recommended Legacies that work best for Red Robin.
Gabriel Horn
Duplicator Mirror
Coluan Force Field Belt
Modoran Sonic Bom
Amazonium Alloy Shield
Red Robin Force Tree Build
When it comes to Force Talents in DC Legacy, you have to keep in mind that you cannot refund them. So before you even spend resources on the Force tree for Red Robin, you should check out the DC Dark Legion tier list so you can see how Red Robin performs compared to other heroes. It is simply not worth investing in Force for a hero that does not perform great compared to other heroes.
Red Robin’s Force priority should focus first on forces that enhance his skills. After that, prioritize forces that improve survivability, such as health boosts. Since Red Robin is a frontline tank, you’ll want to stack any stats that make him more durable and able to soak up damage for the team.
Red Robin Skills
Bat-Tech Decoy: Red Robin utilizes Wayne Tech to teleport above the target area and slams down with his staff, dealing Physical DMG equal to 350% of his ATK to enemies within range. He then leaps back to his original position, turning invisible and leaving behind a holographic decoy. The decoy emits electromagnetic interference every 1s to disrupt nearby enemies, reducing their Crit RES by 1.5% for 2s, stacking up to 8 time(s). After 8s, the decoy explodes, dealing Physical DMG equal to 350% of Red Robin’s ATK to nearby enemies. The decoy inherits 50% of Red Robin’s Max HP. While casting this skill, Red Robin becomes briefly untargetable.
Spin Cycle: Red Robin spins his staff in a defensive maneuver, gaining a shield equal to 30% of his Max HP for 8s and dealing Physical DMG up to 280% of his ATK to nearby enemies.
Precision Bat: Red Robin casts an electromagnetic Batarang, dealing Physical DMG equal to 400% of his ATKt0 enemies within range and reducing their Crit RES by 15% for 10s
Robin’s Egg: At the start of battle, Red Robin gains 20 Energy. During combat, he gains 1% DMG reduction for every 1% of his Crit Rate, up to a maximum increase of 60%.